Happy Halloween! Happy Thanksgiving! Happy holidays! Happy New Year! Happy Et cetera!
Remember when I used to post articles here? Good times. It’s been something like four or five months since I last posted, so I have a lot of lost time to make up for. I don’t have any nice big article for you, but I do have a number of small asides that I’ve thought of over the months, some of which have to to with games. So here’s some thoughts on virtual reality, shocking things, and whatever else I can think of.
Virtual Reality is Dead, and We Killed It
By “we,” I mean Oculus and HTC, but also game developers. When VR was new and tasty Continue reading “Making Up for Lost Time”
Hello again, after the long delay. I was moving in to my college place. Then I was being in college for my sophomore year. Now I’m not. The first two sentences of this paragraph show how long since I’ve started on this draft.
There are really two meanings behind being a gamer – a boring, mundane one, and one that’s actually worth thinking about. Let’s save the best for last, and do the boring one first. Continue reading “Experience Point 2/3: What it Means to Be a Gamer”
It’s been a while. Did you miss us?
Patrick and I had both ended up taking a hiatus from this site and its works while he was in school. You had heard from me a few times regarding some infrastructural changes to this site in preparation for another wave of hard work this summer, but once those were all finished, there wasn’t much left for me to do.
That’s over now, and here we are stirring again to bring you, if nothing else, some more opinions and points of interest to get you through the summer months.
Before the show got started, however, I wanted to be sure to meet my goal of getting this site hosted offsite, and lo and behold, the time has finally come! With it, we also invite a new change of top level domain. As you probably have seen now, we’ve done away with “cheesewatergames.tk” and are now chesewatergames.net. Although the site shows no appreciable change externally, it brings a positive change of perception from the outside world. It brings Cheese-Water Games one step closer to legitimacy. Hopefully it’ll make it easier for you all to remember us too. Continue reading “Site News #6: Site is Offsite”
As you may have noticed, I have bad habit of stopping updates once school get back in. I guess you should start expecting that, since it happens so reliably, though I will try to see what I can do next time. Anyway, I’m not dead. Just wanted to let you know that.
Ideally, the next regular post will go up some time around this Sunday. It’ll be longer than this one.
That was hard.
Well, it could have been worse. At least this site and everyone’s usernames were transferred correctly.
I won’t bore you with the details, but basically this required two nights of very little sleep to get migrated to the new server. In a couple days, the old one will be turned off, and you shouldn’t notice, but I’m running them in parallel for the time being in case I really need to fall back.
As you can see, the media here is, let’s say.. lacking. I still have a few folders to transfer over, but as soon as I can (read: today), I’ll get them moved over as well.
Next project is to get this renamed from “cheesewatergames.tk” to “cheesewatergames.net”. That should be exciting…
Edit: Content moved over. The site is pretty again and you should be able to download everything.
Let’s first address the elephant in the room:
No outage occurred over the week that I had promised.
Why?I had some hardware configuration headaches with the new server that I needed to get sorted first. The good news is that it’s now up and running as a secondary server, and I’m in the process of slowly moving things over. Luckily, according to the WordPress docs, the process for migrating a WP site from one server to another is as simple as copy/paste. I doubt it will truly be that simple in practice, but hey, I’ll try whatever.
Perhaps this weekend I’ll find time to finally migrate everything once and for all. Continue reading “Site News #5: About That Outage – and More!”
Hello and Merry Christmas everyone!
I’m here today to inform you of the Christmas gift that our website will be receiving in the next week. A major server migration will take place starting Wednesday evening (December 28) and likely completing Friday, December 30. During this time, access to this site may be impossible, but we will attempt to maintain the highest amount of uptime as we can. Upon bringing the site back up, our hopes are that nothing changes from the user end. As always, though, please bear in mind that there may be some bugs lingering in the days following.
Just as a formality, because I’m sure nobody will notice, there will be a planned outage today at… now o’ clock.
I need to upgrade PHP from 5.5 to 5.6 since 5.5 isn’t supported with security updates anymore. That way nobody gets any ideas…
Edit: Huh, that was surprisingly easy
One could definitely say that there is no point in saying anything if there is nothing to be said. However, I personally don’t like silence from sites and services that I frequent, especially the smaller ones that are prone to dying easily. So in a case like this, I’d rather make a, “yes, we’re still alive” post than keep you guessing. Reading material, if nothing else.
So like the title says, this has been a quiet month. Not much has happened with the site apart from a little WordPress update. I am still definitely Continue reading “Site News #4: Quiet Month”
Happy Halloween everyone!
This month’s announcement is a little less exciting than last. Not much has changed lately, except for one thing.
Electric’s source code is now properly obtainable through our own Git implementation found at http://creamery.cheesewatergames.tk/rdmarsee/Electric.git
To download the code, you can either follow that link and click the little download button to get everything in your favorite compressed archive format, or use a git client on your desktop Continue reading “Site News #3: Time to Clone”